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Wasteland Punk // Personal Project

General / 28 November 2018

Hello World!

First Post Here



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Hi everybody.

Always wanted to post some WIP here and so i did it, actually for most of my projects i do some sort of logging or tracking if you want. Mostly i use Google Slides so i can share it with my friends or get some art or client feedback. I think Artstation is great platform to share your stuff, to keep progress tracked and it's also great community. So now i want to share with you my "Wasteland Punk" project that i started a month ago on my spare time and i still working on it.
Hope you like it and more to come.

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CONCEPT / REFERENCE

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Concept art by Maxim Verehin

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Reference Board. Usually i roughly build my reference sheet because i'm adding more specific and detailed refs while i working on them. In other worlds, when i'm going to details i bring more new references.


Photoshop Edited / Prepared Reference (Green Lines - "Heads", Red Lines - Landmarks)



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BLOCKING

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Blocking stage - here i'm trying to make "Proxy" of whole model, going rough (at least i am trying :) )



Started with BaseMesh by Alex Lashko



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Body blocking


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Hands on awesome MAYA Couture plugin by Florian Croquet
This tool designed to ease cloth retopology workflow, and it do it very good.


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A-Pose, Cloth and some Leather pieces



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POSING

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Zbrush Mannequin, is great tool for pose exploring, so before posing main model, i firstly made one with Mannequin.
It's so easy to find the right posture and find "dead ends" with zero tears, it's like sketching before doing the whole image. It came with Zbrush, and you can easily find it in: LightBox > Mannequin > Mannequin.ZPR

So after i came with something that i like, while playing with Mannequin, i'am ready to remake it on my Model.



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Just added some missing parts, fixed proportions and saddle pose correction.



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THANK YOU

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Thank you and stay tuned, Peace.




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