This is my 3D interpretation of a concept by Cedric Peyravernay.
I'm a huge fan of Cedric's dramatic palettes, dark themes, and distinctive style — they’re truly inspiring to me.
His "Camille Case" concept immediately caught my eye, and I knew I had to recreate it in 3D.
I aimed to capture the original mood and atmosphere of the piece — I hope it comes through!
The main goal of this project was simply to have fun with something I love and to keep improving.
At the same time, I wanted to experiment with Texturing.xyz maps, spend more hours in Substance Painter, and practice lighting and presentation in Marmoset Toolbag.